![payday 2 bundle modder taking forever payday 2 bundle modder taking forever](https://i.imgur.com/vyMV4IH.png)
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(Pictured) The ballistic vest does not affect his durability. An African-American guard that carries a Chimano 88 and wears ballistic vest.A Caucasian-Hispanic guard that carries a Chimano 88 handgun.The most common type is the white-shirted Washington Security guards that dots various maps and heists.There are several variations of the standard security guard: These guards also have the ability to handcuff a heister for 60 seconds if they are close enough without getting aggressive (which, for a player who isn't cautious, can cause an embarrassing failure if all heisters in game are cuffed) and in quick succession. The Security Guard is the weakest enemy in game with only 40 HP on all difficulties, armed with various small arms and a side-handled baton for melee. A quick blow to the head with your rifle should do it." -Bain's description Id love to have a go at making a mould for some of the masks and take resin casts of them." The standard security guard, poor schmucks who just happen to get in the way of big bad robbers too often - these guys won't pose too big a threat. PS the reason i want access to the models so bad is, i have access to a tabletop sized multi axis miller and possibly access to a 3d printer. Ideally something like a very simple file converter or a max script or something like that, would be perfect for me Just a simple file i can use, rather than having to go in with hex editors and things i dont understand.Īnyway, the info is there and apparently its fairly easy to convert a file, so if anyone is interested in helping me/us out please have a look at the thread and see if you can do anything. So im really hoping someone with a little spare time, could take a look at the thread and the info the other guy has written and see if there is anyway to streamline/ simplify/ automate the process.
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I had no clue, so he pointed me to a tutorial chrrox wrote, but again that was way over my head ( it just doesnt sink in ) He said its relatively easy to convert one, something to do with a float? and he gave some numbers. Some kind soul has already taken a look at the model format. I have supplied a few examples of game models (ive already figured out the textures, they just needed renaming to DDS, yes really that simple lol) Incidentally, i have a thread in the 3d models section regarding payday 2 models, located HERE When extracting a single bundle, you may notice there are 2 files with nearly identical names, you need to choose the " _h " file to unpack the other file.įor example, you want to unpack 0a76b707eba65bc7.bundle (which is 64mb in size) So you will need to select 0a76b707eba65bc7_h.bundle (which is only 4kb)Īnd thanks again to the guys at jpmodfiles. On the unpack tab you can either choose to Unpack all files ( took a while to unpack nearly 20gb of data ) or you can choose to unpack just a single "bundle", which are found in your /Payday 2/assets/ folder. You can both unpack and repack files, so it could lead to some fun modding potential.ĭead easy to use, put the tool anywhere you like, run it go to the settings tab and set the payday 2 game folder ( if steam installed, then it will be /steamapps/common/Payday 2)Īlso set where you want to unpack the files ( it can be anywhere) Each "bundle" unpacks to its own separate folder. Some nice guys over at JPmodfiles created a tool to open payday 1 files a while back and updated it to work for payday2 as well. Hey guys, just thought i would post about this, i found it the other day.